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	<title>Far Cry 4 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Clair Obscur: Expedition 33, Towerborne, Dredge, and More Headline Game Pass in Late April/Early May</title>
		<link>https://gamingbolt.com/clair-obscur-expedition-33-towerborne-dredge-and-more-headline-game-pass-in-late-april-early-may</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 15 Apr 2025 16:31:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 1800]]></category>
		<category><![CDATA[Call of duty: modern warfare 2]]></category>
		<category><![CDATA[Clair Obscur: Expedition 33]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Crime Scene Cleaner]]></category>
		<category><![CDATA[dredge]]></category>
		<category><![CDATA[Far Cry 4]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=616956</guid>

					<description><![CDATA[Titles like Sniper Elite 5, The Last Case of Benedict Fox, Kona 2: Brume, and Have a Nice Death will leave the service on April 30th.]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2025/04/15/xbox-game-pass-april-2025-wave-2/" target="_blank" rel="noopener">announced</a> the next wave of Game Pass titles for April and outlined the first titles coming in May. It starts with<a href="https://gamingbolt.com/grand-theft-auto-5-is-coming-back-to-pc-and-xbox-game-pass-on-april-15"><em> Grand Theft Auto 5</em></a>, available today for Ultimate, Standard and PC Game Pass subscribers.</p>
<p>April 16th sees the arrival of <em>Neon White</em> (Standard) and <em>SpongeBob SquarePants: The Patrick Star Game</em> (all tiers), followed by <em>Crime Scene Cleaner</em> and<em> Tempopo</em> on April 17th for Ultimate and PC Game Pass. On April 24th, Sandfall Interactive&#8217;s <em>Clair Obscur: Expedition 33</em> will be playable on PC Game Pass and Ultimate as a day-one release.</p>
<p>April 29th sees Stoic&#8217;s <em>Towerborne</em>, or at least the Game Preview, going live on April 29th, months after launching into Steam Early Access. The month concludes with <em>Far Cry 4</em> for all three tiers. Starting May 1st, <em>Anno 1800</em> will be available for Ultimate, Standard and PC Game Pass alongside <em>Call of Duty: Modern Warfare 2 (2022)</em>. On May 6th, all three tiers can play the Lovecraftian-esque fishing title <em>Dredge</em>.</p>
<p>Of course, several titles will be leaving the service on April 30th. Check out the list below:</p>
<ul>
<li><em>Have a Nice Death</em> (Cloud, Console, and PC)</li>
<li><em>Kona 2: Brume</em> (Cloud, Console, and PC)</li>
<li><em>Sniper Elite 5</em> (Cloud, Console, and PC)</li>
<li><em>The Last Case of Benedict Fox</em> (Cloud, Console, and PC)</li>
<li><em>Thirsty Suitors</em> (Cloud, Console, and PC)</li>
<li><em>The Rewinder</em> (Cloud, Console, and PC)</li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">616956</post-id>	</item>
		<item>
		<title>Monster Hunter Rise, After Us, Anno 1800, and More Free with PS Plus Extra/Premium in June</title>
		<link>https://gamingbolt.com/monster-hunter-rise-after-us-anno-1800-and-more-free-with-ps-plus-extra-premium-in-june</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 12 Jun 2024 18:05:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[After Us]]></category>
		<category><![CDATA[Anno 1800]]></category>
		<category><![CDATA[daxter]]></category>
		<category><![CDATA[Far Cry 4]]></category>
		<category><![CDATA[football manager 2024]]></category>
		<category><![CDATA[Ghosthunter]]></category>
		<category><![CDATA[lego Star Wars 2: the original trilogy]]></category>
		<category><![CDATA[LEGO The Hobbit]]></category>
		<category><![CDATA[lego the incredibles]]></category>
		<category><![CDATA[Monster Energy Supercross – The Official Videogame 6]]></category>
		<category><![CDATA[Monster Hunter Rise]]></category>
		<category><![CDATA[playstation plus]]></category>
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		<category><![CDATA[Police Simulator: Patrol Officers]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=590372</guid>

					<description><![CDATA[Premium subscribers can also check out Classic titles like Ghosthunter, Daxter and LEGO Star Wars 2: The Original Trilogy.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2024/06/12/playstation-plus-game-catalog-for-june-monster-hunter-rise-football-manager-2024-crusader-kings-iii-after-us-and-more/" target="_blank" rel="noopener">announced</a> its line-up for titles coming to the Game Catalog for PlayStation Plus Extra and Premium subscribers starting June 18th. PS5 players can get their hands on <em>After Us, Anno 1800</em> and <em>Football Manager 2024</em> to start.</p>
<p>For PS4, there&#8217;s <em>Far Cry 4, LEGO The Hobbit,</em> and <em>LEGO The Incredibles</em>. Titles available for both platforms include <em>Monster Energy Supercross – The Official Videogame 6, Monster Hunter Rise</em> and <em>Police Simulator: Patrol Officers</em>. PlayStation VR2 owners can also play <em>Kayak: VR Mirage</em> for free.</p>
<p>As for the Classics Catalog,<em> Ghosthunter</em> from the PS2 era is being added, alongside <em>Daxter</em> (a spin-off from the <em>Jak and Daxter</em> series) and <em>LEGO Star Wars 2: The Original Trilogy</em> from the PlayStation Portable era. All three titles will be playable on PS4 and PS5. Stay tuned for titles that will leave the Game Catalog in the coming weeks, and check out the latest monthly titles available for all tiers <a href="https://gamingbolt.com/streets-of-rage-4-aew-fight-forever-coming-to-ps-plus-in-june">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">590372</post-id>	</item>
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		<title>Far Cry 4 &#8211; 10 Years Later</title>
		<link>https://gamingbolt.com/far-cry-4-10-years-later</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 02 Apr 2024 12:03:41 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Far Cry 4]]></category>
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		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=578770</guid>

					<description><![CDATA[We take a look back at the 2014's smash hit Far Cry 4 and how it has aged after all these years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he original<em> Far Cry</em> trilogy has become a household name in gaming thanks to its mass appeal and engaging first-person gameplay, and a lot of that success can also be credited to the developer’s efforts to constantly keep innovating the gameplay loop that underpins it all despite those improvements being of an iterative nature. <em>Far Cry 2</em> was one of the first games to pioneer systemic game design in an open-world format, and<em> Far Cry 3</em> cut back some of the brutal survival mechanics and paired that formula with an engaging story and polished first-person shooting mechanics which made it a hit for the masses.</p>
<p>Riding high on the waves of<em> Far Cry 3’s</em> success, the developer released<em> Far Cry 4 i</em>n November of 2014 to some great critical and commercial reception. <em>Far Cry 4</em> was inarguably the last game in the franchise to have somewhat of a unanimously positive reception, which is why it makes for an interesting prospect to take a look back at the game and see how it holds up almost a decade after its initial release.</p>
<p>Set against the backdrop of the fictional country of Kyrat, <em>Far Cry 4</em> starts out simply with the protagonist Ajay Ghale arriving in this war-torn country to spread the ashes of his long-dead mother, but things rarely go according to plan in this dictatorship. You are greeted by the big baddie Pagan Min who welcomes you to his homeland and asks you to patiently wait for him while he tends to some commotion outside. However, there is a twist. If you do choose to wait for quite a bit of time &#8211; you are allowed to spread the ashes and walk away in peace.</p>
<p><iframe title="What Made Far Cry 4 ONE HELL OF A GAME?" width="500" height="281" src="https://www.youtube.com/embed/86X-xiXGIsk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But if you do not (which is what most if not all people do), you are quickly thrust into an action-packed tale about overthrowing Pagan Min’s iron fist rule and restoring Kyrat’s former glory. It’s a simple story in terms of the plot itself, but <em>Far Cry 4</em> makes sure to keep things interesting with well-written companion characters that you meet throughout the story and of course, the villain Pagan Man. The original <em>Far Cry</em> trilogy has established its reputation for housing some of the best and most complex villains in all of gaming, and Pagan Man is a great embodiment of those characteristics with his recognizable character design and complex personality. Thanks to these characteristics, he is able to have a commanding presence in every scene he is in &#8211; and that’s a big reason why <em>Far Cry 4</em>’s story continues to remain an engaging affair even after all these years.</p>
<p><em>Far Cry 4</em> improves over what came before in several ways &#8211; but those improvements are iterative as opposed to radical. You will still be shooting your way through waves upon waves of thugs and exploring the Himalayas in a first-person perspective. The shift from the tropical setting that was Rook Islands makes for a really fresh-feeling world, and the many mountains scattered throughout the map also add a sense of verticality which was missing from prior entries. There’s a vast array of different animals to find, villages to explore, and jungles separating the settlements &#8211; and while the world design may not feel all that impressive by modern standards, it definitely holds up from a visual perspective with great use of popping colour and big mounds of white snow capping off mountain peaks in the distance.</p>
<p>As for the moment-to-moment gameplay, <em>Far Cry 4 </em>is all about using your wits and coming up with creative strategies to take down your opponents. You could try to use the environments of your surroundings and be a ghost in the darkness, or you could be a trigger-happy madman ready to completely annihilate anything and everything in your path &#8211; or a mixture of the two. The stealth options are rather primitive with takedowns and distractions being your only options to cull the herd before all hell eventually breaks loose, but the systemic game design elements make for some really interesting strategies.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-200428" src="https://gamingbolt.com/wp-content/uploads/2014/06/far-cry-4-1.jpg" alt="Far Cry 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/far-cry-4-1.jpg 638w, https://gamingbolt.com/wp-content/uploads/2014/06/far-cry-4-1-300x168.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>For instance, you could exploit a caged animal like a leopard and unleash that beast upon a group of enemies which can give you just the window of opportunity you need to slip by or move into a more advantageous position. <em>Far Cry 4’</em>s combat encounters are designed in a way to encourage the player to try different strategies, and experimenting with the many approaches to any outpost is something that remains an enjoyable affair to this date.</p>
<p><em>Far Cry 4</em> is an open-world game, so it’s important to have a world that’s not only compelling to look at but also compelling enough to explore. Much like the case with its predecessors, <em>Far Cry 4</em>’s map is chock full of things to do &#8211; right from Bell Towers that reveal new points of interest on your map to Outpost Liberations and animal hunting among others. It’s not as organic as we are used to in a modern open world game, but it definitely has a distinct charm to it.</p>
<p>This ties in neatly with the element of player progression, where you can earn skills by collecting XP points that you gain from completing missions and side activities peppered throughout the open world. The skill tree isn’t anything particularly special, but you do get a good sense of growing stronger as you start to accrue more and more skills under your belt. By the end, you will be taking down groups of enemies with chain takedowns, charging into battle whilst on top of a giant elephant, and eating up quite a number of hits without batting an eye.</p>
<p><img decoding="async" class="aligncenter wp-image-208059" src="https://gamingbolt.com/wp-content/uploads/2014/09/FC4_Screen_OW_Rhinos_GC_140813_10amCET_1407889628.jpg.jpg" alt="far cry 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/09/FC4_Screen_OW_Rhinos_GC_140813_10amCET_1407889628.jpg.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/09/FC4_Screen_OW_Rhinos_GC_140813_10amCET_1407889628.jpg-300x168.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Far Cry 4</em> might not have been a revolutionary open world when it was released, but it was a really fun time if you just wanted to absorb yourself in a well-realized world that’s brimming with things to do and people to meet. And we’re happy to report that it largely remains a fun affair to this date as well. The story is simplistic but remains a captivating affair thanks to well-written characters, and while the open world is cut from the same cloth as other games &#8211; there’s a distinct sense of fun that you can derive from exploring the beautiful map and ticking down each and every checkbox on your journal.</p>
<p>While your opinion may obviously differ,<em> Far Cry 4</em> might just have been the last “good” <em>Far Cry</em> game, one that understood what the genre is all about and one that doubled down on the mechanics that work. If <em>Far Cry 4</em> was released in 2024, it probably wouldn’t have made any headlines. But looking at the game in isolation, <em>Far Cry 4 i</em>s a fun open world game and if you missed it back in the day or jumped into the genre later, it might be a great idea to hop back into the mountains of Kyrat and experience the tale of Ajay Ghale and Pagan Min.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">578770</post-id>	</item>
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		<title>11 Video Game Locations You Never Knew Were Based on Real Life</title>
		<link>https://gamingbolt.com/11-game-locations-you-never-knew-were-based-on-real-life</link>
					<comments>https://gamingbolt.com/11-game-locations-you-never-knew-were-based-on-real-life#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 09 Jul 2021 06:01:28 +0000</pubDate>
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					<description><![CDATA[Certain locations in video games are obviously based on the real world. But what about the not so obvious ones? Take a look at 11 of them here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he amount of work that goes into creating video game worlds can&#8217;t be overstated and as such, many of them take inspiration from real-world locations. This is done rather obviously in games like <em>Grand Theft Auto 5, L.A. Noire, Sleeping Dogs,</em> and many more. However, some titles are a little less obvious about their inspirations. Let&#8217;s take a look at 11 video game locations that fit into that category.</p>
<p><b>Parliament Of Serbia in Belgrade &#8211; Half-Life 2</b></p>
<p><iframe loading="lazy" title="11 Game Locations You Never Knew Were Based on Real Life" width="500" height="281" src="https://www.youtube.com/embed/p_y57Qj51yA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>City 17&#8217;s European-inspired architecture and aesthetics are fairly easy to recognize, though the Overwatch Nexus is perhaps the closest to being based on an actual building. As the main building for the Overwatch forces, the Nexus was formerly a political building before the Combine invaded. It turns out that it&#8217;s actually inspired by the Parliament of Serbia in Belgrade. The similarities between the two buildings, from their general structure to the opening archway are noteworthy, though the signature dome isn&#8217;t as defined on the Nexus. Though it&#8217;s not outright confirmed in-game, browsing through the texture files reveals the word “parliament” which further hints at the inspiration.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">481569</post-id>	</item>
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		<title>11 Ubisoft Titles This Gen Have Sold Over 10 Million Units</title>
		<link>https://gamingbolt.com/11-ubisoft-titles-this-gen-have-sold-over-10-million-units</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 14 May 2020 17:53:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=441662</guid>

					<description><![CDATA[The French publisher has enjoyed immense success these past few years.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/assassins-creed-odyssey.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-419028" src="https://gamingbolt.com/wp-content/uploads/2019/10/assassins-creed-odyssey.jpg" alt="assassins creed odyssey" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/assassins-creed-odyssey.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/assassins-creed-odyssey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/assassins-creed-odyssey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/assassins-creed-odyssey-1024x575.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>During their recent quarterly financial briefing, Ubisoft <a href="https://www.globenewswire.com/news-release/2020/05/14/2033699/0/en/UBISOFT-REPORTS-FULL-YEAR-2019-20-SALES-AND-EARNINGS-FIGURES.html" target="_blank" rel="noopener noreferrer">confirmed</a> that they have released eleven games in total this console generation that have managed to sell over 10 million units, which is a tremendous level of commercial success no matter how you cut it.</p>
<p>One of those games is obviously <em>Assassin&#8217;s Creed Odyssey, </em>which has seen sharp increases over the last year in terms of sell-through, player retention, and daily player engagement, up from <em>Assassin&#8217;s Creed Origins </em>– which is another game that has sold over 10 million copies – by 90 per cent, 170 per cent, and 90 per cent respectively. <em>Assassin&#8217;s Creed Unity </em>is the third and final game in the series this gen to sell over 10 million units.</p>
<p><em>The Division 1 </em>and <em>2 </em>are also 10 million+ sellers, and according to Ubisoft, the latter has seen a &#8220;very strong recovery&#8221; in Q4 of the fiscal year, most likely thanks to <a href="https://gamingbolt.com/the-division-2-warlords-of-new-york-review-homecoming"><em>The Warlords of New York</em></a>. Net bookings from the game over the last 13 months have been comparable to <em>Assassin&#8217;s Creed Odyssey</em>.</p>
<p>The other 10 million+ sellers Ubisoft have released this console generation are <em>Far Cry 4, Far Cry 5, Rainbow Six Siege, Watch Dogs, Watch Dogs 2, </em>and <em>Ghost Recon Wildlands</em>.</p>
<p>Ubisoft have several major AAA releases lined up for the coming months. <em><a href="https://gamingbolt.com/assassins-creed-valhalla-15-features-you-need-to-know">Assassin&#8217;s Creed Valhalla</a> </em>releases this Holiday season, while <a href="https://gamingbolt.com/watch-dogs-legion-rainbow-six-quarantine-still-releasing-in-2020-two-more-aaa-games-planned-for-fy-2020-21-ubisoft"><em>Watch Dogs Legion, Rainbow Six Quarantine, </em>and </a><em><a href="https://gamingbolt.com/watch-dogs-legion-rainbow-six-quarantine-still-releasing-in-2020-two-more-aaa-games-planned-for-fy-2020-21-ubisoft">Gods and Monsters</a> </em>are still scheduled to come out before April 2021. Reports have also suggested that <a href="https://gamingbolt.com/assassins-creed-far-cry-sequels-releasing-by-march-31st-2021-rumor"><em>Far Cry 6 </em>will also be releasing in that timeframe</a>.</p>
<p>Ubisoft will be <a href="https://gamingbolt.com/ubisoft-forward-coming-july-12th-promises-e3-style-showcase">hosting a digital E3-style event in July</a>, Ubisoft Forward, where they will be sharing new updates and reveals for their upcoming lineup.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">441662</post-id>	</item>
		<item>
		<title>15 Dumbest Video Game Mechanics</title>
		<link>https://gamingbolt.com/15-dumbest-video-game-mechanics</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 15 Nov 2019 10:21:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[death stranding]]></category>
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		<category><![CDATA[Fallout 4]]></category>
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		<category><![CDATA[God of War]]></category>
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		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
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		<category><![CDATA[Red Dead Redemption 2]]></category>
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		<category><![CDATA[The Division]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=422282</guid>

					<description><![CDATA[The worst tendencies of games that we all take for granted.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">L</span>ike all of us, video game developers make mistakes every now and then, and these mistakes often take the form of in-game mechanics that are either poorly thought-out, poorly implemented, overused, or a deadly combination of all three. This is a feature about 15 video game mechanics that have over the years, for one reason or the other, gotten on our nerves. Without further ado, let&#8217;s get started.</span></p>
<p><strong>QTEs</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/11/qte.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14066" src="https://gamingbolt.com/wp-content/uploads/2010/11/qte.jpg" alt="" width="620" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/qte.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/11/qte-300x186.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Quick time events can be a great tool when executed properly. The Greek-era <em>God of War </em>games, for instance, used them to great effect to punctuate high octane action sequences in a great blend of cinematic and gameplay. The problem is, games that do that are very rare. QTEs more often than not feel unnecessary and arbitrary, and for every <em>God of War, </em>we have a dozen games that fall on the other end of the spectrum.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">422282</post-id>	</item>
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		<title>14 Video Game DLCs That Lost The Plot</title>
		<link>https://gamingbolt.com/14-video-game-dlcs-that-lost-the-plot</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 03 Jun 2019 11:07:03 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[arma 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=397802</guid>

					<description><![CDATA[There's downloadable content and then there's the straight turn into Bizarro World.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here are a number of story-telling achievements in gaming that set the bar for years to come. Of course, even the best written title eventually goes off the deep end thanks to downloadable content. Sometimes it&#8217;s because the developer wants to tell a funny little tale. Other times, well, zombies. You know how it is. Let&#8217;s take a look at 15 DLC that completely and utterly lost the plot.</p>
<p><b>Red Dead Redemption &#8211; Undead Nightmare</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Red-Dead-Redemption-Undead-Nightmare.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-401003" src="https://gamingbolt.com/wp-content/uploads/2019/05/Red-Dead-Redemption-Undead-Nightmare.jpg" alt="Red Dead Redemption - Undead Nightmare" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Red-Dead-Redemption-Undead-Nightmare.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/05/Red-Dead-Redemption-Undead-Nightmare-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Red-Dead-Redemption-Undead-Nightmare-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Red-Dead-Redemption-Undead-Nightmare-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>One day, honest working man John Marston wakes up and realize his wife and son are zombies. Not only that but the entire world has given in to the undead. There are survivors though and Marston must work with them to fight off the zombies. Keep in mind that the original plot is about atonement and redemption in the Wild West.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">397802</post-id>	</item>
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		<title>The Curious Case of Ubisoft&#8217;s DLC Practices</title>
		<link>https://gamingbolt.com/the-curious-case-of-ubisofts-dlc-practices</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Apr 2019 09:43:27 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Assassin's Creed Odyssey: Legacy of the First Blade]]></category>
		<category><![CDATA[assassin's creed origins]]></category>
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		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
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		<category><![CDATA[Far Cry 5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=391584</guid>

					<description><![CDATA[Post-launch monetization is a tough task so how is Ubisoft handling it so well?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n 2013, <i>Far Cry 3: Blood Dragon</i> was released. Standalone titles that served as quasi-expansions were nothing new at this point but <i>Blood Dragon</i> did offer something different. Harnessing the massive map of <i>Far Cry 3</i>, it churned out a 1980s-style action epic with retro-futuristic visuals and over-the-top story-telling. The dialogue was corny. The neon visuals were extravagantly obscene. More importantly, there was the story-line which focused on the betrayed Rex “Power” Colt and his quest for vengeance against Colonel Sloan.</p>
<p>Sure, it was <i>Far Cry 3&#8217;s</i> open world and gameplay that formed the base for <i>Blood Dragon</i>. However, while that game was marketed on the basis of its charismatic antagonist Vaas, <i>Blood Dragon&#8217;s</i> charm seeped through every pore of the game&#8217;s style and atmosphere. The gameplay itself was no slouch either, removing many of the limitations of <i>Far Cry</i> titles like fall damage and increasing movement speed. Keep in mind that we haven&#8217;t even gotten to the part where you ride an armored Blood Dragon with a laser turret in an all-out assault.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-148282" src="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"On November 8th 2018, Kotaku journalist Jason Schreier revealed a rather interesting yet unsurprising fact – single-player DLC doesn&#8217;t usually sell very well."</p>
<p><i>Far Cry 3: Blood Dragon</i> wasn&#8217;t just a financial success, selling over 1 million copies and becoming the fastest selling downloadable title in Ubisoft&#8217;s history. It also stood out as one of the best <i>Far Cry</i> titles ever made, despite essentially reusing an entire map and having a shorter story. We had a feeling at the time that it would influence Ubisoft&#8217;s approach to DLC in the future, moving beyond the typical add-ons and expansions, but little did we know by how much.</p>
<p>On November 8<sup>th</sup> 2018, Kotaku journalist Jason Schreier revealed <a href="https://twitter.com/jasonschreier/status/1060550201256108033">a rather interesting yet unsurprising fact</a> – single-player DLC doesn&#8217;t usually sell very well. Citing a “fair number of developers over the last few years”, Schreier explained that this was the reason that DLC for games like <i>Dishonored 2</i> and <i>Uncharted 4</i> would become standalone games, as seen in <i>Dishonored: Death of the Outsider</i> and <i>Uncharted: Lost Legacy</i> respectively. Even <i>Hollow Knight&#8217;s</i> upcoming Hornet-focused content was meant to be DLC but eventually expanded into <i>Hollow Knight: Silksong</i> (that&#8217;s still being given free to backers of the first game, mind you). So it&#8217;s not a scenario that&#8217;s isolated to just triple A games. It&#8217;s interesting when you think about it in other ways– how many games got ahead of the curb like <i>Grand Theft Auto 5</i> which focused primarily on delivering <i>GTA Online</i> DLC (especially considering how <i>Grand Theft Auto 4&#8217;s Episodes</i> performed in sales)?</p>
<p>It&#8217;s a real case-by-case basis though. The <i>Forza</i> series, both <i>Forza Motorsport</i> and<i> Forza Horizon</i>, continue to deliver expansion packs in addition to free content. <i>Forza Horizon 4</i> actually leaned further into the games-as-a-service model, offering substantial content updates since launch along with expansion packs. <i>Horizon Zero Dawn: The Frozen Wilds</i> is another great example – even if DLC sales weren&#8217;t through the roof, Sony is able to offset costs thanks to other factors like hardware sales, console licensing fees, PlayStation Plus revenue, digital sales revenue cuts and much more.</p>
<p>Such a trend could also explain why games-as-a-service has taken such prominence in this day and age. Rewarding continued investment, taking advantage of the sunk-cost fallacy, etc are major factors, make no mistake. After all, why release substantial single-player content that would be tougher to produce and doesn&#8217;t provide a continuous revenue stream (forget the fact that many players may not even buy it)? You may be thinking of exceptions like <i>The Witcher 3: Wild Hunt</i> which have seen strong revenue from their post-launch expansions. Keep that in mind as we delve further.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389037" src="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg" alt="Destiny 2 Season of the Drifter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Games-as-a-service titles aren&#8217;t looking to be “one-and-done” like traditional single-player expansions or DLC. They&#8217;re meant to be a recurring factor in your gaming life, squeezing out some additional revenue whenever possible."</p>
<p>Games-as-a-service titles are benefiting more from smaller content releases in between substantially larger content drops. <i>Destiny, Destiny 2, Tom Clancy&#8217;s The Division, ideally Anthem and Fallout 76, Fortnite, Call of Duty: Black Ops 4, Overwatch</i> and so on are prime examples. <i>Path of Exile</i> follows a set schedule of substantial Challenge Leagues while preparing mega-expansions for release every few years. <i>Warframe&#8217;s</i> approach last year saw a big expansion arrive with <i>Fortuna</i> and various smaller content drops since then like newer story episodes, Nightwave and so on. Even <i>Final Fantasy 14: A Realm Reborn</i>, which functions off of a subscription-based model, delivers a major paid expansion every two years. The one thing they all have in common is that they&#8217;re multiplayer/social-focused titles and not purely single-player offerings.</p>
<p>Perhaps the one major advantage that games-as-a-service titles have is that they account for players eventually leaving. Keeping them hooked is important, for sure, but the amount of competition in today&#8217;s market actually helps players “decompress” from the grinds of of games-as-a-service titles. By the time they return, there are new offerings and hooks to keep them engaged (and possibly spending some money). After all, it&#8217;s not like you hate the <i>gameplay </i>of <i>Destiny 2</i> or <i>Anthem</i> so why not return when some new updates go live? Why not drop some money on <i>Forsaken</i> and the Annual Pass or on <i>Anthem&#8217;s</i> cosmetics?</p>
<p>Games-as-a-service titles aren&#8217;t looking to be “one-and-done” like traditional single-player expansions or DLC. They&#8217;re meant to be a recurring factor in your gaming life, squeezing out some additional revenue whenever possible.</p>
<p>Which makes Ubisoft&#8217;s approach to DLC over the past few years so interesting to observe.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390038" src="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg" alt="Assassin’s Creed 3" width="620" height="346" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg 2224w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-768x428.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-1024x571.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Of course, we all know what happened in 2014. Despite being fairly successful, <i>Watch Dogs</i> faced a firestorm of controversy over its graphical downgrades, bugs and much more."</p>
<p>Let&#8217;s go back to <i>Far Cry 3: Blood Dragon</i>. A phenomenal standalone game in its own right but for all intents and purposes, it was DLC. It probably would have been successful as a smaller-scale DLC pack for <i>Far Cry 3</i> but Ubisoft took a risk, pricing it at $20 and making it a digital-only title.</p>
<p>Things weren&#8217;t going too badly for Ubisoft before this. <i>Assassin&#8217;s Creed</i> was already a successful yearly sequel franchise – in fact, the publisher was experimenting with releasing a “full-fledged” <i>Assassin&#8217;s Creed</i> title and a side game at the time. This would be seen with <i>Assassin&#8217;s Creed 3</i> and <i>Assassin&#8217;s Creed 3: Liberation</i> in 2013, and later repeated with <i>Assassin&#8217;s Creed Unity</i> and <i>Assassin&#8217;s Creed Rogue</i> in 2014. Yes, they were all on different platforms but the fact that they&#8217;ve arrived for current gen consoles since then makes Ubisoft&#8217;s goal of building a long-term catalog all the more obvious now.</p>
<p>Pre-<i>Blood Dragon</i>, titles were still very much in the traditional DLC cycle. <i>Tom Clancy&#8217;s Ghost Recon: Future Soldier</i> received three DLC packs; <i>Trials Evolution</i> only received one DLC pack; and <i>Assassin&#8217;s Creed 4: Black Flag</i> received a single-player expansion in <i>Freedom Cry</i> (which would release as a standalone title in February 2014, not-so-coincidentally after the success of <i>Blood Dragon</i>). Despite releasing post-<i>Blood Dragon</i>,<i> Splinter Cell: Blacklist</i> also falls in the same category with its <i>Homeland Pack</i> which only added two new maps, some weapons, and new skins for $6.99. The game released only a few months after <i>Blood Dragon</i> so it makes sense that it would stick to a more old-school DLC model.</p>
<p>Of course, we all know what happened in 2014. Despite being fairly successful, <i>Watch Dogs</i> faced a firestorm of controversy over its graphical downgrades, bugs and much more. It still had Ubisoft&#8217;s patented Season Pass with DLC packs but that was pretty overshadowed by all the controversy. Such was the blow-back that it even affected launch week sales of <i>Watch Dogs 2</i>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-198982" src="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg" alt="Assassin's Creed Unity" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"2015 would see Ubisoft truly begin diversifying its DLC portfolio. <i>Tom Clancy&#8217;s Rainbow Six: Siege</i> launched and despite receiving heaps of criticism from the outset, it laid the foundation for eventual Yearly Passes."</p>
<p>A similar trend was observed with <i>Assassin&#8217;s Creed Unity</i> – it launched in a broken state, had a Season Pass with a main story expansion (<i>Dead Kings</i>), some additional single-player/ content (<i>The Secrets of the Revolution Pack</i>) and two packs with new gear, weapons and outfits (<i>Underground Armory Pack</i> being free and <i>Revolutionary Armaments Pack</i> being paid). Once again, the controversy over <i>Unity&#8217;s</i> launch would bleed over into launch week sales for <i>Syndicate</i> besides a general exhaustion with <i>Assassin&#8217;s Creed</i> as a franchise.</p>
<p>Granted, <i>Far Cry 4</i> was better received but the fatigue with Ubisoft&#8217;s open world approach was becoming obvious. <i>Far Cry 4</i> featured a bit more experimentation with its single-player content. Instead of only offering new missions and PvP maps, we also got<i> Escape from Durgesh Prison</i>, a 30 minute race to escape. Completing quests added more time and upgrades while permadeath forced you to restart from the beginning (albeit with any upgrades intact). <i>Valley of the Yetis</i> featured a more robust story component but also introduced base-building and upgrading (which would return as a core mechanic in <i>Far Cry New Dawn</i>). Then you had the standard <i>Hurk Deluxe Pack</i> which added new missions and weapons.</p>
<p>2015 would see Ubisoft truly begin diversifying its DLC portfolio. <i>Tom Clancy&#8217;s Rainbow Six: Siege</i> launched and despite receiving heaps of criticism from the outset, it laid the foundation for eventual Yearly Passes. In 2016, <i>Far Cry Primal</i> arrived and served as a standalone title that utilized <i>Far Cry 4&#8217;s</i> map. It presented a completely new narrative and mixed up the gameplay significantly by focusing on hunting, older weapons like spears, and warring with other factions. By March 2016, Ubisoft made a major foray into games-as-a-service with <i>Tom Clancy&#8217;s The Division</i>.</p>
<p>Though the plan was to initially have three expansion packs and a Season Pass, each expansion was its own self-contained experience. The only real benefit of completing them was for gear that could be carried over into the main game. In terms of narrative and world-building, they had no effect on the base game, not counting minor changes to some existing areas or being able to earn caches containing loot for use in almost all activities.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255409" src="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i>Far Cry 5&#8217;s</i> approach was a mix of free content updates and an expansion pass that contained three standalone experiences. This could be looked at as trying to create three potential <i>Blood Dragon</i>-like games for the price of one Season Pass."</p>
<p><i>Underground</i> was a randomly generated set of dungeons; Survival was a battle royale-esque fight for extraction; and <i>Last Stand</i> introduced the game&#8217;s first dedicated PvP mode. The main plot-line wasn&#8217;t advanced in any significant way but it also meant you didn&#8217;t <i>have </i>to own any of the DLC. This became more apparent with Ubisoft&#8217;s Year 2 plan which introduced Global Events, Resistance and Skirmish with a brand new area, completely free for all players. Cosmetic-only loot boxes would be subsequently introduced but due to easily earning key fragments and the abundance of outfits as is, most players didn&#8217;t take issue with this.</p>
<p>As <i>Rainbow Six: Siege</i> received major improvements to its core gameplay and structure, it introduced its Year 1 Pass. This essentially provided 7 days early access to the new Operators, a Renown boost, Credits for spending in the shop and five daily challenges to earn even more Renown. It wasn&#8217;t so much pay-to-win as “pay to get an advance start”. After all, everyone got the new maps for free at roughly the same time. If you were super competitive and wanted to know how the new Operators interacted with these maps, then the pass was for you. Ditto for if you wanted more cosmetics because you were <i>that </i>dedicated to the game,.</p>
<p><i>Far Cry 5&#8217;s</i> approach was a mix of free content updates and an expansion pass that contained three standalone experiences. This could be looked at as trying to create three potential <i>Blood Dragon</i>-like games for the price of one Season Pass. It actually harks back to that Ubisoft survey in 2015 which asked players what they would like to see. A “futuristic, sci-fi setting on another planet” is most likely a reference to <i>Far Cry 5&#8217;s Lost on Mars</i> while <i>Hours of Darkness </i>is set during the Vietnam war and <i>Dead Living Zombies</i> takes place during an undead outbreak.</p>
<p>Of course, we recently got <i>Far Cry New Dawn</i>, a standalone title that was actually set several years after the events of <i>Far Cry 5</i>. Though reusing the same map, it had enough new mechanics (including more base-building and outpost attacking) along with a new story to warrant its reduced price point.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387121" src="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg" alt="Ghost Recon Wildlands" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i>Assassin&#8217;s Creed Odyssey </i>took things even further with monthly updates that introduced modes like New Game Plus, free story quests in The Lost Tales of Greece, new cosmetics and gear, level scaling options and so on. That&#8217;s in addition to a gargantuan amount of base content."</p>
<p>Cut back to <i>Ghost Recon: Wildlands</i> in 2017 which, again, featured two expansion packs – <i>Narco Road</i> and <i>Fallen Ghosts</i>. Both offered self-contained experiences – you couldn&#8217;t transfer equipment and progress to the base game. Meanwhile, the base game would see updates like Special Events, free quests and the addition of Tier 1 Mode for end-game players. For the game&#8217;s second year, Ubisoft introduced the Year 2 Pass. This provided cosmetics and early access to new classes in the new Ghost War PvP mode (which was added for free and received additional maps afterwards). It also ensured players had early access to the new Special Operations – special story missions that would crossover into other Ubisoft franchises. The introduction of various tiers of loot boxes also came with the new content updates which were free for everyone.</p>
<p>Remember <i>The Witcher 3: Wild Hunt</i> and its expansions? It seems Ubisoft has found an interesting plan to pursue games-as-a-service in the single-player, open world action RPG space as well. Assassin&#8217;s Creed Origins featured an in-game cash shop and added free content over time including Explorer Mode, an editor for PC players to mess about with any setting and Super Bosses to battle for rare loot. It also brought in two expansion packs with new regions and substantial story content.</p>
<p><i>Assassin&#8217;s Creed Odyssey </i>took things even further with monthly updates that introduced modes like New Game Plus, free story quests in The Lost Tales of Greece, new cosmetics and gear, level scaling options and so on. That&#8217;s in addition to a gargantuan amount of base content. Even the expansions took a more episodic approach – <i>Legacy of the First Blade</i> was divided into three, easily consumable episodes that introduced new weapons and abilities. As a whole, you could comfortably complete these and then either try out other new features or simply return to the game next month. Once again, you don&#8217;t <i>need </i>these expansions to get the most out of <i>Odyssey</i> – the base game already delivers dozens, if not hundreds of hours of content.</p>
<p>It&#8217;s an intriguing model, one that combines the games-as-a-service model with single-player expansions but without spending too many resources on brand new regions, dozens of new enemy types, tons of new loot, etc. Through a combination of new gameplay systems like Mastery Progression, balance tweaks, level cap increases and reasons to replay the entire game, Ubisoft is ensuring that fans returning to <i>Odyssey</i> have reason to stay.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387387" src="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg" alt="The Division 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The company has talked about developing games that stick around for several years, seeing substantial updates and growing ever larger as a result (as opposed to a simple yearly sequel strategy)."</p>
<p>Now we have <i>The Division 2</i> launching with tons of content, ensuring plenty of story and lore for those in it for the long haul along with plenty of end-game opportunities for those seeking the best loot. More content is on the way including World Tier 5, the first raid, the likely introduction of Gear Sets and Episodes containing new story missions, areas and much more. Ubisoft Massive has also promised multiple raids throughout the first year of the game, all free. Of course, there are loot boxes and Year 1 Pass if you want 7 days early access and some goodies but once again, it&#8217;s not necessary to avail of the free content.</p>
<p>So to summarize, this is Ubisoft&#8217;s current slate of DLC strategies:</p>
<ul>
<li>Standalone expansions that reuse a previous game&#8217;s assets like map design with new stories, some new mechanics and new characters. Example: <i>Far Cry New Dawn</i>.</li>
<li>Expansions that don&#8217;t much alter the base game (sometimes at all) while also providing dramatically different standalone experiences. Examples: <i>Ghost Recon Wildlands&#8217; Narco Road</i> and <i>Fallen Ghosts</i>, <i>The Division&#8217;s Survival</i> and <i>Underground, Far Cry 5&#8217;s</i> Season Pass DLC.</li>
<li>Free content updates and features which often come with updates to the in-game cash shop. Examples: <i>Assassin&#8217;s Creed Odyssey, The Division 2</i>.</li>
<li>Yearly Passes which provide exclusive cosmetics, boosters and early access to new content. Examples: <i>Ghost Recon Wildlands Year 2, Rainbow Six: Siege, The Division 2, For Honor</i>.</li>
<li>Single-player expansions but broken up into episodes and spread several weeks apart. These introduce new mechanics, weapons and abilities while also remaining baked into the main game. Perhaps the closest to “traditional” single-player DLC. Example: <i>Assassin&#8217;s Creed Odyssey</i>.</li>
</ul>
<p>In this day and age of free to play titles, games-as-a-service titles, triple A releases, multiplayer-centric games and “grind” games, it&#8217;s easy to dismiss single-player expansions as being outdated. However, companies like Ubisoft are finding new ways to integrate them into their very large base experiences. The company has talked about developing games that stick around for several years, seeing substantial updates and growing ever larger as a result (as opposed to a simple yearly sequel strategy). This doesn&#8217;t mean you won&#8217;t see a trend like, say, <i>Assassin&#8217;s Creed Odyssey</i> releasing a year after <i>Origins</i> but it does mean that the former will have a much longer shelf-life as a result.</p>
<p>Intrinsically, this creates more potential revenue streams for the company to pursue without having to commit too many resources. On the surface, it heightens the profile of Ubisoft as a company that cares about its games, even if they suffer from a few glitches at launch. But at the end of the day, the plan was to always support some titles in the long-term, even if the method of doing so (see “Operation Health” for <i>Rainbow Six Siege</i> and update 1.3 for <i>The Division</i>) was based off of community feedback and requests.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389222" src="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg" alt="assassins creed odyssey legacy of the first blade" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"All of this is a big step up from the Ubisoft of old, which released technically troubled games to the ire of fans and critics everywhere."</p>
<p>Credit must be given to Ubisoft for improving the overall quality control of its titles at launch as well. However, it&#8217;s pretty crazy to see the company branch out into so many different DLC opportunities. It has Yearly Passes for early access to new content, free quests, story expansions, story expansions that serve as standalone games, new areas, new modes, new features, new Operators, the list goes on. And with the company lending its support to Google Stadia, a game streaming platform which promises to eliminate large downloads for the latest updates (among many other things), Ubisoft could be envisioning a future where it can have major triple-A releases on every platform that are supported for years at a time that exist at their own standalone franchises. These would have robust cash shops for those who want to attach additional support to the brand.</p>
<p>All of this is a big step up from the Ubisoft of old, which released technically troubled games to the ire of fans and critics everywhere. While one could criticize this approach as effectively homogenizing several of the company&#8217;s properties, stripping away the identity of <i>Assassin&#8217;s Creed</i> and <i>Ghost Recon</i> in favour of more generic sandboxes that tick all the open world requirements, Ubisoft has shown an ability to quickly iterate on things that aren&#8217;t working. <i>Assassin&#8217;s Creed Syndicate</i> released in 2015, for instance, and just two years later, the company reinvented the franchise into an open world action RPG with a heavier emphasis on exploration and choice-driven quests. Keep in mind that this is after <i>Syndicate </i>was well received by critics and eventually saw first-week sales pick up.</p>
<p><i>Assassin&#8217;s Creed Odyssey</i> took the same tenets of <i>Origins</i> but leaned much harder into the action RPG looter approach that defines games like <i>Path of Exile</i> and <i>Warframe</i> while being easier for the vast majority to get into. For a crowd craving more story-based open world RPGs like <i>The Witcher 3: Wild Hunt </i>and <i>Horizon: Zero Dawn</i>, it implemented more choice-based gameplay, dialogue systems and multi-part quests.</p>
<p>No Ubisoft game is without criticism though. <i>Ghost Recon Wildlands&#8217;</i> cosmetic loot boxes and lack of PvE content, complaints of excessive grinding in <i>Assassin&#8217;s Creed Odyssey </i>(which would be further exacerbated by the existence of XP boosters), PvP balance concerns in <i>The Division 2</i>, whatever happens to ail <i>Rainbow Six Siege</i> in any given month – the list goes on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-385848" src="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg" alt="the division 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"However you may look at it, this is a intriguing time for Ubisoft. What will the company introduce next and how long will it leverage current models of content delivery?"</p>
<p>Imagine the support structure and community teams required to constantly address PvE vs. PvP balance and loot droprates in <i>The Division 2</i> or balance concerns and story direction choices in <i>Assassin&#8217;s Creed Odyssey</i>. Compared to the days of haphazard development on <i>Assassin&#8217;s Creed 4: Black Flag</i>, it&#8217;s almost miraculous that Ubisoft is delivering post-launch content and new games at such a fast pace while also trying new things like <i>Starlink: Battle for Atlas, Mario + Rabbids: Kingdom Battle</i> and the upcoming <i>Skull and Bones.</i></p>
<p>Ubisoft has also shown an apt hand at staying ahead of the monetization curb while still appealing to and retaining the vast majority of consumers. There&#8217;s probably something to be said about the company leaning much more into open world titles with boat-loads of content. Does all that content make for a better experience on a narrative and gameplay level or is it simply there to ensure all kinds of players have something to do? Is <i>Assassin&#8217;s Creed Odyssey</i> a better game because it caters to story-hungry fans while also having random contracts, gear grinding, best-in-slot optimization, fetch quests, large Conquest battles and so on? For that matter, is <i>The Division 2</i> served better as a looter shooter by including so many random activities to complete along with social activities instead of a more narrative-focused, single-player campaign with optional co-op? Perhaps a discussion for another day.</p>
<p>However you may look at it, this is a intriguing time for Ubisoft. What will the company introduce next and how long will it leverage current models of content delivery? What does the future hold especially as conversations about crunch culture and the like keep happening? How will Ubisoft leverage deals with storefronts like the Epic Games Store and strengthen its own brand at the same time? Time will tell but if you have even a passing interest in the majority of Ubisoft&#8217;s offerings, chances are you&#8217;ll be in it for the long haul. And in age where the usual expansions don&#8217;t quite cut it in terms of revenue, what more could a major triple A publisher want?</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Far Cry New Dawn &#8211; 15 Secrets and Easter Eggs You Need To Check Out</title>
		<link>https://gamingbolt.com/far-cry-new-dawn-15-secrets-and-easter-eggs-you-need-to-check-out</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 Feb 2019 16:44:14 +0000</pubDate>
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					<description><![CDATA[From Infinity War and Rabbids to Mario and Splinter Cell, there are all kinds of secrets here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>nother year, another Ubisoft open world title chock-full of Easter Eggs and secrets to dissect. Far Cry New Dawn doesn&#8217;t disappoint, tying into events from Far Cry 5 while also featuring its own smorgasbord of references. Let&#8217;s take a look at 15 of the best examples here.</p>
<p><b>Infinity War</b></p>
<p><iframe loading="lazy" title="15 Far Cry New Dawn Easter Eggs You May Have Missed" width="500" height="281" src="https://www.youtube.com/embed/oJnNLnZQZsQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The Far Cry universe just can&#8217;t get rid of Hurk, regardless of pirates, violent kings and a nuclear apocalypse. He appears in Far Cry New Dawn, having fathered a son, but you can still take him on as a Gun for Hire. Of course, despite taking place several years into the future, Hurk still references current pop culture. On being downed in a firefight, Hurk will say, “Mister Stark, I don&#8217;t feel so good” and “I don&#8217;t wanna go!” echoing Peter Parker&#8217;s memorable dialogue from Avengers: Infinity War.</p>
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		<title>The 50 Biggest Maps In Video Games of All Time</title>
		<link>https://gamingbolt.com/the-50-biggest-maps-in-video-games-of-all-time</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Feb 2019 17:43:43 +0000</pubDate>
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					<description><![CDATA[These are the biggest video game maps of all time. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s technology has evolved and allowed developers to do more impressive stuff in their games, video games in general have gotten larger and larger and expanded in scope. That&#8217;s not to say that we didn&#8217;t have large game worlds until recently, but we certainly have had a lot more of then in the last decade or so. In this feature, we&#8217;re going to talk about the biggest maps ever used in video games, and we&#8217;ll be counting down, beginning with #50, and ending with what is to this day the biggest video game map of all time.</p>
<p>Do keep in mind, that though it&#8217;s natural to assume that when we talk about big game maps, we might be talking about open world games only- but that&#8217;s not the case. Whether its an open world game, or an open ended game that&#8217;s not particularly open world, or a huge map that we&#8217;ve seen in multiplayer play- it&#8217;s all fair game for this list. Also, do keep in mind that randomly generated maps were not considered for this feature.</p>
<p>A final note before we begin- there&#8217;s every possibility that we might have missed out on some game you were expecting to see on this list, and if we did, it&#8217;s either because the exact sizes of their maps aren&#8217;t known to us, or because we simply forgot! If it&#8217;s the former, and you know what the sizes are, please tell us! If it&#8217;s the latter, please remind us.</p>
<p>So without further ado, let&#8217;s jump into it.</p>
<p><strong>#50. ASSASSIN&#8217;S CREED UNITY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-215403" src="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The open world action by developers Ubisoft has its fair share of issues, sure, but its world is one aspect that can&#8217;t be faulted. It&#8217;s a joy to explore, and it&#8217;s also pretty big. At about 2.4 km2, there&#8217;s more than enough space in this virtual world to explore and lose yourself in.</p>
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